//////////////////////////////////////////////////////////////////////////
#include <RocketLua/RocketLua.hpp>


using namespace Rocket::Core::Lua;


int LuaContext::GetDocument( lua_State* state, Rocket::Core::Context* context )
{
	return 0;
}


void LuaContext::Register( lua_State* state )
{
	luabridge::getGlobalNamespace( state )
		.beginClass< Rocket::Core::Context >( "Context" )
		.endClass();
}
